TriEngine
v0.0.16
General-purpose engine in C#/OpenGL
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A game component that can be added to IGameState objects. More...
Public Member Functions | |
void | Enable () |
Enables this game component. More... | |
void | Disable () |
Disables this game component. More... | |
Public Member Functions inherited from TriDevs.TriEngine.Interfaces.IUpdatable | |
void | Update () |
Updates the object. More... | |
Properties | |
bool | Enabled [get, set] |
Gets or sets a value indicating whether this component is enabled or not. More... | |
A game component that can be added to IGameState objects.
void TriDevs.TriEngine.Interfaces.IGameComponent.Disable | ( | ) |
Disables this game component.
Implemented in TriDevs.TriEngine.UI.ControlManager.
void TriDevs.TriEngine.Interfaces.IGameComponent.Enable | ( | ) |
Enables this game component.
Implemented in TriDevs.TriEngine.UI.ControlManager.
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getset |
Gets or sets a value indicating whether this component is enabled or not.