TriEngine
v0.0.16
General-purpose engine in C#/OpenGL
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Namespaces | |
package | Audio |
package | Extensions |
package | Graphics |
package | Helpers |
package | Input |
package | Interfaces |
package | Logging |
package | Native |
package | Resources |
package | Serializing |
package | Shaders |
package | StateManagement |
package | Text |
package | UI |
Classes | |
struct | Color |
Represents an RGBA color that can be used with TriEngine2D. More... | |
class | EngineException |
Base exception class for all engine-related exceptions. The inner exception will contain more info as to what actually happened. More... | |
class | GameWindow2D |
Game window class specialized for drawing 2D graphics. More... | |
struct | Point< T > |
A struct representing an X/Y/Z coordinate. More... | |
class | Program |
An OpenGL program. More... | |
struct | Rectangle |
A rectangle representing an area in 2D space. More... | |
class | Services |
Provides different game-related service interfaces. More... | |
class | Version |
Version class specifiying the version of this project. More... | |