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TriEngine
v0.0.16
General-purpose engine in C#/OpenGL
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Namespaces | |
| package | Audio |
| package | Extensions |
| package | Graphics |
| package | Helpers |
| package | Input |
| package | Interfaces |
| package | Logging |
| package | Native |
| package | Resources |
| package | Serializing |
| package | Shaders |
| package | StateManagement |
| package | Text |
| package | UI |
Classes | |
| struct | Color |
| Represents an RGBA color that can be used with TriEngine2D. More... | |
| class | EngineException |
| Base exception class for all engine-related exceptions. The inner exception will contain more info as to what actually happened. More... | |
| class | GameWindow2D |
| Game window class specialized for drawing 2D graphics. More... | |
| struct | Point< T > |
| A struct representing an X/Y/Z coordinate. More... | |
| class | Program |
| An OpenGL program. More... | |
| struct | Rectangle |
| A rectangle representing an area in 2D space. More... | |
| class | Services |
| Provides different game-related service interfaces. More... | |
| class | Version |
| Version class specifiying the version of this project. More... | |