|
TriEngine
v0.0.16
General-purpose engine in C#/OpenGL
|
Classes | |
| class | AudioManager |
| Class to manage engine audio. More... | |
| interface | IAudioManager |
| Provides various methods to manipulate audio. More... | |
| interface | ISong |
| A song that will be streamed in the audio player. More... | |
| interface | ISound |
| A sound file for use with the audio manager. More... | |
| class | NullAudioManager |
| Used as a fallback AudioManager object when the service locator fails to find one. More... | |
| class | NullSong |
| Fallback song class used in NullAudioManager. More... | |
| class | NullSound |
| Fallback sound class used in NullAudioManager. More... | |
| class | Song |
| Song class that can be used with AudioManager. More... | |
| class | Sound |
| Sound class that can be used with the AudioManager. More... | |
Enumerations | |
| enum | AudioFormat { Ogg, Wav } |
| Different audio formats usable with audio managers. More... | |