TriEngine
v0.0.16
General-purpose engine in C#/OpenGL
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Class to manage engine audio. More...
Public Member Functions | |
AudioManager () | |
Creates a new instance of AudioManager. More... | |
void | Dispose () |
void | StopAll () |
Immediately stops all playback of sounds and songs. More... | |
void | StopAllSounds () |
Immediately stops playback of all sounds. More... | |
void | StopAllSongs () |
Immediately stops playback of all songs. More... | |
Class to manage engine audio.
TriDevs.TriEngine.Audio.AudioManager.AudioManager | ( | ) |
Creates a new instance of AudioManager.
void TriDevs.TriEngine.Audio.AudioManager.Dispose | ( | ) |
void TriDevs.TriEngine.Audio.AudioManager.StopAll | ( | ) |
Immediately stops all playback of sounds and songs.
Implements TriDevs.TriEngine.Audio.IAudioManager.
void TriDevs.TriEngine.Audio.AudioManager.StopAllSongs | ( | ) |
Immediately stops playback of all songs.
Implements TriDevs.TriEngine.Audio.IAudioManager.
void TriDevs.TriEngine.Audio.AudioManager.StopAllSounds | ( | ) |
Immediately stops playback of all sounds.
Implements TriDevs.TriEngine.Audio.IAudioManager.