TriEngine  v0.0.16
General-purpose engine in C#/OpenGL
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TriDevs.TriEngine.Audio.NullSound Class Reference

Fallback sound class used in NullAudioManager. More...

Inheritance diagram for TriDevs.TriEngine.Audio.NullSound:
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Collaboration diagram for TriDevs.TriEngine.Audio.NullSound:
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Public Member Functions

void Play ()
 Plays the sound. More...
 
void Stop ()
 Stops the sound. More...
 
void Dispose ()
 

Properties

string Name [get]
 
string File [get]
 
- Properties inherited from TriDevs.TriEngine.Audio.ISound
string File [get]
 Gets the file this sound was created from. More...
 
- Properties inherited from TriDevs.TriEngine.Resources.IResource
string Name [get]
 Gets the name associated with this resource. More...
 

Detailed Description

Fallback sound class used in NullAudioManager.

Member Function Documentation

void TriDevs.TriEngine.Audio.NullSound.Dispose ( )
45  {
46 
47  }
void TriDevs.TriEngine.Audio.NullSound.Play ( )

Plays the sound.

Implements TriDevs.TriEngine.Audio.ISound.

35  {
36 
37  }
void TriDevs.TriEngine.Audio.NullSound.Stop ( )

Stops the sound.

Implements TriDevs.TriEngine.Audio.ISound.

40  {
41 
42  }

Property Documentation

string TriDevs.TriEngine.Audio.NullSound.File
get
string TriDevs.TriEngine.Audio.NullSound.Name
get

The documentation for this class was generated from the following file: